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using System;
using System.Threading.Tasks;
using StardewModdingAPI.Internal.Models;
using StardewModdingAPI.Web.Framework.Clients.GitHub;
namespace StardewModdingAPI.Web.Framework.ModRepositories
{
/// <summary>An HTTP client for fetching mod metadata from GitHub project releases.</summary>
internal class GitHubRepository : RepositoryBase
{
/*********
** Properties
*********/
/// <summary>The underlying GitHub API client.</summary>
private readonly IGitHubClient Client;
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="vendorKey">The unique key for this vendor.</param>
/// <param name="client">The underlying GitHub API client.</param>
public GitHubRepository(string vendorKey, IGitHubClient client)
: base(vendorKey)
{
this.Client = client;
}
/// <summary>Get metadata about a mod in the repository.</summary>
/// <param name="id">The mod ID in this repository.</param>
public override async Task<ModInfoModel> GetModInfoAsync(string id)
{
// validate ID format
if (!id.Contains("/") || id.IndexOf("/", StringComparison.InvariantCultureIgnoreCase) != id.LastIndexOf("/", StringComparison.InvariantCultureIgnoreCase))
return new ModInfoModel($"The value '{id}' isn't a valid GitHub mod ID, must be a username and project name like 'Pathoschild/LookupAnything'.");
// fetch info
try
{
// get latest release
GitRelease latest = await this.Client.GetLatestReleaseAsync(id, includePrerelease: true);
GitRelease preview = null;
if (latest == null)
return new ModInfoModel("Found no mod with this ID.");
// get latest stable release (if not latest)
if (latest.IsPrerelease)
{
preview = latest;
latest = await this.Client.GetLatestReleaseAsync(id, includePrerelease: false);
}
// return data
return new ModInfoModel(name: id, version: this.NormaliseVersion(latest?.Tag), previewVersion: this.NormaliseVersion(preview?.Tag), url: $"https://github.com/{id}/releases");
}
catch (Exception ex)
{
return new ModInfoModel(ex.ToString());
}
}
/// <summary>Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.</summary>
public override void Dispose()
{
this.Client.Dispose();
}
}
}
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