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using System;
using System.Threading.Tasks;
using StardewModdingAPI.Common.Models;
using StardewModdingAPI.Web.Framework.Clients.Nexus;
namespace StardewModdingAPI.Web.Framework.ModRepositories
{
/// <summary>An HTTP client for fetching mod metadata from Nexus Mods.</summary>
internal class NexusRepository : RepositoryBase
{
/*********
** Properties
*********/
/// <summary>The underlying Nexus Mods API client.</summary>
private readonly INexusClient Client;
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="vendorKey">The unique key for this vendor.</param>
/// <param name="client">The underlying Nexus Mods API client.</param>
public NexusRepository(string vendorKey, INexusClient client)
: base(vendorKey)
{
this.Client = client;
}
/// <summary>Get metadata about a mod in the repository.</summary>
/// <param name="id">The mod ID in this repository.</param>
public override async Task<ModInfoModel> GetModInfoAsync(string id)
{
// validate ID format
if (!uint.TryParse(id, out uint nexusID))
return new ModInfoModel($"The value '{id}' isn't a valid Nexus mod ID, must be an integer ID.");
// fetch info
try
{
NexusMod mod = await this.Client.GetModAsync(nexusID);
if (mod == null)
return new ModInfoModel("Found no mod with this ID.");
if (mod.Error != null)
return new ModInfoModel(mod.Error);
return new ModInfoModel(name: mod.Name, version: this.NormaliseVersion(mod.Version), url: mod.Url);
}
catch (Exception ex)
{
return new ModInfoModel(ex.ToString());
}
}
/// <summary>Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.</summary>
public override void Dispose()
{
this.Client.Dispose();
}
}
}
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