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using Newtonsoft.Json;
using StardewModdingAPI.Toolkit.Framework.Clients.Wiki;
namespace StardewModdingAPI.Web.ViewModels
{
/// <summary>Metadata about a mod's compatibility with the latest versions of SMAPI and Stardew Valley.</summary>
public class ModCompatibilityModel
{
/*********
** Accessors
*********/
/// <summary>The compatibility status, as a string like <c>"Broken"</c>.</summary>
public string Status { get; }
/// <summary>The human-readable summary, as an HTML block.</summary>
public string? Summary { get; }
/// <summary>The game or SMAPI version which broke this mod (if applicable).</summary>
public string? BrokeIn { get; }
/// <summary>A link to the unofficial version which fixes compatibility, if any.</summary>
public ModLinkModel? UnofficialVersion { get; }
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="status">The compatibility status, as a string like <c>"Broken"</c>.</param>
/// <param name="summary">The human-readable summary, as an HTML block.</param>
/// <param name="brokeIn">The game or SMAPI version which broke this mod (if applicable).</param>
/// <param name="unofficialVersion">A link to the unofficial version which fixes compatibility, if any.</param>
[JsonConstructor]
public ModCompatibilityModel(string status, string? summary, string? brokeIn, ModLinkModel? unofficialVersion)
{
this.Status = status;
this.Summary = summary;
this.BrokeIn = brokeIn;
this.UnofficialVersion = unofficialVersion;
}
/// <summary>Construct an instance.</summary>
/// <param name="info">The mod metadata.</param>
public ModCompatibilityModel(WikiCompatibilityInfo info)
{
this.Status = info.Status.ToString();
this.Status = this.Status.Substring(0, 1).ToLower() + this.Status.Substring(1);
this.Summary = info.Summary;
this.BrokeIn = info.BrokeIn;
if (info.UnofficialVersion != null)
this.UnofficialVersion = new ModLinkModel(info.UnofficialUrl!, info.UnofficialVersion.ToString());
}
}
}
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