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using System;
using System.Collections.Generic;
using System.Linq;
namespace StardewModdingAPI.Web.ViewModels
{
/// <summary>Metadata for the mod list page.</summary>
public class ModListModel
{
/*********
** Accessors
*********/
/// <summary>The current stable version of the game.</summary>
public string? StableVersion { get; }
/// <summary>The current beta version of the game (if any).</summary>
public string? BetaVersion { get; }
/// <summary>The mods to display.</summary>
public ModModel[] Mods { get; }
/// <summary>When the data was last updated.</summary>
public DateTimeOffset LastUpdated { get; }
/// <summary>Whether the data hasn't been updated in a while.</summary>
public bool IsStale { get; }
/// <summary>Whether the mod metadata is available.</summary>
public bool HasData => this.Mods.Any();
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="stableVersion">The current stable version of the game.</param>
/// <param name="betaVersion">The current beta version of the game (if any).</param>
/// <param name="mods">The mods to display.</param>
/// <param name="lastUpdated">When the data was last updated.</param>
/// <param name="isStale">Whether the data hasn't been updated in a while.</param>
public ModListModel(string? stableVersion, string? betaVersion, IEnumerable<ModModel> mods, DateTimeOffset lastUpdated, bool isStale)
{
this.StableVersion = stableVersion;
this.BetaVersion = betaVersion;
this.Mods = mods.ToArray();
this.LastUpdated = lastUpdated;
this.IsStale = isStale;
}
}
}
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