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path: root/src/SMAPI/ContentSource.cs
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namespace StardewModdingAPI
{
    /// <summary>Specifies a source containing content that can be loaded.</summary>
    public enum ContentSource
    {
        /// <summary>Assets in the game's content manager (i.e. XNBs in the game's content folder).</summary>
        GameContent,

        /// <summary>XNB files in the current mod's folder.</summary>
        ModFolder
    }
}