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using System;
using System.Collections.Generic;
using System.Collections.Immutable;
namespace StardewModdingAPI.Events
{
/// <summary>Event arguments for an <see cref="IContentEvents.AssetsInvalidated"/> event.</summary>
public class AssetsInvalidatedEventArgs : EventArgs
{
/*********
** Accessors
*********/
/// <summary>The asset names that were invalidated.</summary>
public IReadOnlySet<IAssetName> Names { get; }
/// <summary>The <see cref="Names"/> with any locale codes stripped.</summary>
/// <remarks>For example, if <see cref="Names"/> contains a locale like <c>Data/Bundles.fr-FR</c>, this will have the name without locale like <c>Data/Bundles</c>. If the name has no locale, this field is equivalent.</remarks>
public IReadOnlySet<IAssetName> NamesWithoutLocale { get; }
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="names">The asset names that were invalidated.</param>
/// <param name="namesWithoutLocale">The <paramref name="names"/> with any locale codes stripped.</param>
internal AssetsInvalidatedEventArgs(IEnumerable<IAssetName> names, IEnumerable<IAssetName> namesWithoutLocale)
{
this.Names = names.ToImmutableHashSet();
this.NamesWithoutLocale = namesWithoutLocale.ToImmutableHashSet();
}
}
}
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