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using System;
using StardewModdingAPI.Framework.Events;
namespace StardewModdingAPI.Events
{
/// <summary>Events raised when the game loads content.</summary>
public static class ContentEvents
{
/*********
** Properties
*********/
/// <summary>The core event manager.</summary>
private static EventManager EventManager;
/*********
** Events
*********/
/// <summary>Raised after the content language changes.</summary>
public static event EventHandler<EventArgsValueChanged<string>> AfterLocaleChanged
{
add => ContentEvents.EventManager.Content_LocaleChanged.Add(value);
remove => ContentEvents.EventManager.Content_LocaleChanged.Remove(value);
}
/*********
** Public methods
*********/
/// <summary>Initialise the events.</summary>
/// <param name="eventManager">The core event manager.</param>
internal static void Init(EventManager eventManager)
{
ContentEvents.EventManager = eventManager;
}
}
}
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