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using System;
using StardewModdingAPI.Framework;
namespace StardewModdingAPI.Events
{
/// <summary>Events raised when the game loads content.</summary>
public static class ContentEvents
{
/*********
** Events
*********/
/// <summary>Raised after the content language changes.</summary>
public static event EventHandler<EventArgsValueChanged<string>> AfterLocaleChanged;
/*********
** Internal methods
*********/
/// <summary>Raise an <see cref="AfterLocaleChanged"/> event.</summary>
/// <param name="monitor">Encapsulates monitoring and logging.</param>
/// <param name="oldLocale">The previous locale.</param>
/// <param name="newLocale">The current locale.</param>
internal static void InvokeAfterLocaleChanged(IMonitor monitor, string oldLocale, string newLocale)
{
monitor.SafelyRaiseGenericEvent($"{nameof(ContentEvents)}.{nameof(ContentEvents.AfterLocaleChanged)}", ContentEvents.AfterLocaleChanged?.GetInvocationList(), null, new EventArgsValueChanged<string>(oldLocale, newLocale));
}
}
}
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