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#if !SMAPI_3_0_STRICT
using System;
namespace StardewModdingAPI.Events
{
/// <summary>Event arguments for a <see cref="MineEvents.MineLevelChanged"/> event.</summary>
public class EventArgsMineLevelChanged : EventArgs
{
/*********
** Accessors
*********/
/// <summary>The previous mine level.</summary>
public int PreviousMineLevel { get; }
/// <summary>The current mine level.</summary>
public int CurrentMineLevel { get; }
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="previousMineLevel">The previous mine level.</param>
/// <param name="currentMineLevel">The current mine level.</param>
public EventArgsMineLevelChanged(int previousMineLevel, int currentMineLevel)
{
this.PreviousMineLevel = previousMineLevel;
this.CurrentMineLevel = currentMineLevel;
}
}
}
#endif
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