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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using StardewValley;
using StardewValley.Objects;
namespace StardewModdingAPI.Events
{
/// <summary>Event arguments for a <see cref="IWorldEvents.FurnitureListChanged"/> event.</summary>
public class FurnitureListChangedEventArgs : EventArgs
{
/*********
** Accessors
*********/
/// <summary>The location which changed.</summary>
public GameLocation Location { get; }
/// <summary>The furniture added to the location.</summary>
public IEnumerable<Furniture> Added { get; }
/// <summary>The furniture removed from the location.</summary>
public IEnumerable<Furniture> Removed { get; }
/// <summary>Whether this is the location containing the local player.</summary>
public bool IsCurrentLocation => object.ReferenceEquals(this.Location, Game1.player?.currentLocation);
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="location">The location which changed.</param>
/// <param name="added">The furniture added to the location.</param>
/// <param name="removed">The furniture removed from the location.</param>
internal FurnitureListChangedEventArgs(GameLocation location, IEnumerable<Furniture> added, IEnumerable<Furniture> removed)
{
this.Location = location;
this.Added = added.ToArray();
this.Removed = removed.ToArray();
}
}
}
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