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using System;
using StardewModdingAPI.Framework.Events;
namespace StardewModdingAPI.Events
{
/// <summary>Events raised when the game changes state.</summary>
public static class GameEvents
{
/*********
** Properties
*********/
/// <summary>The core event manager.</summary>
private static EventManager EventManager;
/*********
** Events
*********/
/// <summary>Raised when the game updates its state (≈60 times per second).</summary>
public static event EventHandler UpdateTick
{
add => GameEvents.EventManager.Legacy_UpdateTick.Add(value);
remove => GameEvents.EventManager.Legacy_UpdateTick.Remove(value);
}
/// <summary>Raised every other tick (≈30 times per second).</summary>
public static event EventHandler SecondUpdateTick
{
add => GameEvents.EventManager.Legacy_SecondUpdateTick.Add(value);
remove => GameEvents.EventManager.Legacy_SecondUpdateTick.Remove(value);
}
/// <summary>Raised every fourth tick (≈15 times per second).</summary>
public static event EventHandler FourthUpdateTick
{
add => GameEvents.EventManager.Legacy_FourthUpdateTick.Add(value);
remove => GameEvents.EventManager.Legacy_FourthUpdateTick.Remove(value);
}
/// <summary>Raised every eighth tick (≈8 times per second).</summary>
public static event EventHandler EighthUpdateTick
{
add => GameEvents.EventManager.Legacy_EighthUpdateTick.Add(value);
remove => GameEvents.EventManager.Legacy_EighthUpdateTick.Remove(value);
}
/// <summary>Raised every 15th tick (≈4 times per second).</summary>
public static event EventHandler QuarterSecondTick
{
add => GameEvents.EventManager.Legacy_QuarterSecondTick.Add(value);
remove => GameEvents.EventManager.Legacy_QuarterSecondTick.Remove(value);
}
/// <summary>Raised every 30th tick (≈twice per second).</summary>
public static event EventHandler HalfSecondTick
{
add => GameEvents.EventManager.Legacy_HalfSecondTick.Add(value);
remove => GameEvents.EventManager.Legacy_HalfSecondTick.Remove(value);
}
/// <summary>Raised every 60th tick (≈once per second).</summary>
public static event EventHandler OneSecondTick
{
add => GameEvents.EventManager.Legacy_OneSecondTick.Add(value);
remove => GameEvents.EventManager.Legacy_OneSecondTick.Remove(value);
}
/// <summary>Raised once after the game initialises and all <see cref="IMod.Entry"/> methods have been called.</summary>
public static event EventHandler FirstUpdateTick
{
add => GameEvents.EventManager.Legacy_FirstUpdateTick.Add(value);
remove => GameEvents.EventManager.Legacy_FirstUpdateTick.Remove(value);
}
/*********
** Public methods
*********/
/// <summary>Initialise the events.</summary>
/// <param name="eventManager">The core event manager.</param>
internal static void Init(EventManager eventManager)
{
GameEvents.EventManager = eventManager;
}
}
}
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