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using System;

namespace StardewModdingAPI.Events
{
    /// <summary>Events raised when the player provides input using a controller, keyboard, or mouse.</summary>
    public interface IInputEvents
    {
        /// <summary>Raised after the player presses or releases any buttons on the keyboard, controller, or mouse.</summary>
        event EventHandler<ButtonsChangedEventArgs> ButtonsChanged;

        /// <summary>Raised after the player presses a button on the keyboard, controller, or mouse.</summary>
        event EventHandler<ButtonPressedEventArgs> ButtonPressed;

        /// <summary>Raised after the player releases a button on the keyboard, controller, or mouse.</summary>
        event EventHandler<ButtonReleasedEventArgs> ButtonReleased;

        /// <summary>Raised after the player moves the in-game cursor.</summary>
        event EventHandler<CursorMovedEventArgs> CursorMoved;

        /// <summary>Raised after the player scrolls the mouse wheel.</summary>
        event EventHandler<MouseWheelScrolledEventArgs> MouseWheelScrolled;
    }
}