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#nullable disable
using System;
namespace StardewModdingAPI.Events
{
/// <summary>Events raised for multiplayer messages and connections.</summary>
public interface IMultiplayerEvents
{
/// <summary>Raised after the mod context for a peer is received. This happens before the game approves the connection (<see cref="PeerConnected"/>), so the player doesn't yet exist in the game. This is the earliest point where messages can be sent to the peer via SMAPI.</summary>
event EventHandler<PeerContextReceivedEventArgs> PeerContextReceived;
/// <summary>Raised after a peer connection is approved by the game.</summary>
event EventHandler<PeerConnectedEventArgs> PeerConnected;
/// <summary>Raised after a mod message is received over the network.</summary>
event EventHandler<ModMessageReceivedEventArgs> ModMessageReceived;
/// <summary>Raised after the connection with a peer is severed.</summary>
event EventHandler<PeerDisconnectedEventArgs> PeerDisconnected;
}
}
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