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using System;
namespace StardewModdingAPI.Events
{
/// <summary>Events raised when the player data changes.</summary>
public interface IPlayerEvents
{
/// <summary>Raised after items are added or removed to a player's inventory. NOTE: this event is currently only raised for the current player.</summary>
event EventHandler<InventoryChangedEventArgs> InventoryChanged;
/// <summary>Raised after a player skill level changes. This happens as soon as they level up, not when the game notifies the player after their character goes to bed. NOTE: this event is currently only raised for the current player.</summary>
event EventHandler<LevelChangedEventArgs> LevelChanged;
/// <summary>Raised after a player warps to a new location. NOTE: this event is currently only raised for the current player.</summary>
event EventHandler<WarpedEventArgs> Warped;
}
}
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