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path: root/src/SMAPI/Events/IWorldEvents.cs
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using System;

namespace StardewModdingAPI.Events
{
    /// <summary>Events raised when something changes in the world.</summary>
    public interface IWorldEvents
    {
        /// <summary>Raised after a game location is added or removed.</summary>
        event EventHandler<LocationListChangedEventArgs> LocationListChanged;

        /// <summary>Raised after buildings are added or removed in a location.</summary>
        event EventHandler<BuildingListChangedEventArgs> BuildingListChanged;

        /// <summary>Raised after debris are added or removed in a location.</summary>
        event EventHandler<DebrisListChangedEventArgs> DebrisListChanged;

        /// <summary>Raised after large terrain features (like bushes) are added or removed in a location.</summary>
        event EventHandler<LargeTerrainFeatureListChangedEventArgs> LargeTerrainFeatureListChanged;

        /// <summary>Raised after NPCs are added or removed in a location.</summary>
        event EventHandler<NpcListChangedEventArgs> NpcListChanged;

        /// <summary>Raised after objects are added or removed in a location.</summary>
        event EventHandler<ObjectListChangedEventArgs> ObjectListChanged;

        /// <summary>Raised after items are added or removed from a chest.</summary>
        event EventHandler<ChestInventoryChangedEventArgs> ChestInventoryChanged;

        /// <summary>Raised after terrain features (like floors and trees) are added or removed in a location.</summary>
        event EventHandler<TerrainFeatureListChangedEventArgs> TerrainFeatureListChanged;

        /// <summary>Raised after furniture are added or removed in a location.</summary>
        event EventHandler<FurnitureListChangedEventArgs> FurnitureListChanged;
    }
}