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#if !SMAPI_3_0_STRICT
using System;
using StardewModdingAPI.Framework;
using StardewModdingAPI.Framework.Events;
namespace StardewModdingAPI.Events
{
/// <summary>Events raised when the player uses a controller, keyboard, or mouse button.</summary>
[Obsolete("Use " + nameof(Mod.Helper) + "." + nameof(IModHelper.Events) + " instead. See https://smapi.io/3.0 for more info.")]
public static class InputEvents
{
/*********
** Fields
*********/
/// <summary>The core event manager.</summary>
private static EventManager EventManager;
/*********
** Events
*********/
/// <summary>Raised when the player presses a button on the keyboard, controller, or mouse.</summary>
public static event EventHandler<EventArgsInput> ButtonPressed
{
add
{
SCore.DeprecationManager.WarnForOldEvents();
InputEvents.EventManager.Legacy_ButtonPressed.Add(value);
}
remove => InputEvents.EventManager.Legacy_ButtonPressed.Remove(value);
}
/// <summary>Raised when the player releases a keyboard key on the keyboard, controller, or mouse.</summary>
public static event EventHandler<EventArgsInput> ButtonReleased
{
add
{
SCore.DeprecationManager.WarnForOldEvents();
InputEvents.EventManager.Legacy_ButtonReleased.Add(value);
}
remove => InputEvents.EventManager.Legacy_ButtonReleased.Remove(value);
}
/*********
** Public methods
*********/
/// <summary>Initialise the events.</summary>
/// <param name="eventManager">The core event manager.</param>
internal static void Init(EventManager eventManager)
{
InputEvents.EventManager = eventManager;
}
}
}
#endif
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