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using StardewValley;
namespace StardewModdingAPI.Events
{
/// <summary>Represents an inventory slot that changed.</summary>
public class ItemStackChange
{
/*********
** Accessors
*********/
/// <summary>The item in the slot.</summary>
public Item Item { get; set; }
/// <summary>The amount by which the item's stack size changed.</summary>
public int StackChange { get; set; }
/// <summary>How the inventory slot changed.</summary>
public ChangeType ChangeType { get; set; }
}
}
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