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using System;
using StardewModdingAPI.Enums;
namespace StardewModdingAPI.Events
{
/// <summary>Event arguments for an <see cref="ISpecializedEvents.LoadStageChanged"/> event.</summary>
public class LoadStageChangedEventArgs : EventArgs
{
/*********
** Accessors
*********/
/// <summary>The previous load stage.</summary>
public LoadStage OldStage { get; }
/// <summary>The new load stage.</summary>
public LoadStage NewStage { get; }
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="old">The previous load stage.</param>
/// <param name="current">The new load stage.</param>
public LoadStageChangedEventArgs(LoadStage old, LoadStage current)
{
this.OldStage = old;
this.NewStage = current;
}
}
}
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