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using System;
using LanguageCode = StardewValley.LocalizedContentManager.LanguageCode;
namespace StardewModdingAPI.Events
{
/// <summary>Event arguments for an <see cref="IContentEvents.LocaleChanged"/> event.</summary>
public class LocaleChangedEventArgs : EventArgs
{
/*********
** Accessors
*********/
/// <summary>The previous language enum value.</summary>
/// <remarks>For a custom language, this is always <see cref="LanguageCode.mod"/>.</remarks>
public LanguageCode OldLanguage { get; }
/// <summary>The previous locale code.</summary>
/// <remarks>This is the locale code as it appears in asset names, like <c>fr-FR</c> in <c>Maps/springobjects.fr-FR</c>. The locale code for English is an empty string.</remarks>
public string OldLocale { get; }
/// <summary>The new language enum value.</summary>
/// <remarks><inheritdoc cref="OldLanguage" select="remarks" /></remarks>
public LanguageCode NewLanguage { get; }
/// <summary>The new locale code.</summary>
/// <remarks><inheritdoc cref="OldLocale" select="remarks" /></remarks>
public string NewLocale { get; }
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="oldLanguage">The previous language enum value.</param>
/// <param name="oldLocale">The previous locale code.</param>
/// <param name="newLanguage">The new language enum value.</param>
/// <param name="newLocale">The new locale code.</param>
internal LocaleChangedEventArgs(LanguageCode oldLanguage, string oldLocale, LanguageCode newLanguage, string newLocale)
{
this.OldLanguage = oldLanguage;
this.OldLocale = oldLocale;
this.NewLanguage = newLanguage;
this.NewLocale = newLocale;
}
}
}
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