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using System;
using StardewValley.Menus;
namespace StardewModdingAPI.Events
{
/// <summary>Event arguments for an <see cref="IDisplayEvents.MenuChanged"/> event.</summary>
public class MenuChangedEventArgs : EventArgs
{
/*********
** Accessors
*********/
/// <summary>The previous menu, if any.</summary>
public IClickableMenu? OldMenu { get; }
/// <summary>The current menu, if any.</summary>
public IClickableMenu? NewMenu { get; }
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="oldMenu">The previous menu, if any.</param>
/// <param name="newMenu">The current menu, if any.</param>
internal MenuChangedEventArgs(IClickableMenu? oldMenu, IClickableMenu? newMenu)
{
this.OldMenu = oldMenu;
this.NewMenu = newMenu;
}
}
}
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