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using System;
using StardewModdingAPI.Framework.Events;
namespace StardewModdingAPI.Events
{
/// <summary>Events raised when a game menu is opened or closed (including internal menus like the title screen).</summary>
public static class MenuEvents
{
/*********
** Properties
*********/
/// <summary>The core event manager.</summary>
private static EventManager EventManager;
/*********
** Events
*********/
/// <summary>Raised after a game menu is opened or replaced with another menu. This event is not invoked when a menu is closed.</summary>
public static event EventHandler<EventArgsClickableMenuChanged> MenuChanged
{
add => MenuEvents.EventManager.Menu_Changed.Add(value);
remove => MenuEvents.EventManager.Menu_Changed.Remove(value);
}
/// <summary>Raised after a game menu is closed.</summary>
public static event EventHandler<EventArgsClickableMenuClosed> MenuClosed
{
add => MenuEvents.EventManager.Menu_Closed.Add(value);
remove => MenuEvents.EventManager.Menu_Closed.Remove(value);
}
/*********
** Public methods
*********/
/// <summary>Initialise the events.</summary>
/// <param name="eventManager">The core event manager.</param>
internal static void Init(EventManager eventManager)
{
MenuEvents.EventManager = eventManager;
}
}
}
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