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using System;
using StardewModdingAPI.Framework;
using StardewModdingAPI.Framework.Events;
namespace StardewModdingAPI.Events
{
/// <summary>Events raised when something happens in the mines.</summary>
[Obsolete("Use " + nameof(Mod.Helper) + "." + nameof(IModHelper.Events) + " instead. See https://smapi.io/3.0 for more info.")]
public static class MineEvents
{
/*********
** Properties
*********/
/// <summary>The core event manager.</summary>
private static EventManager EventManager;
/// <summary>Manages deprecation warnings.</summary>
private static DeprecationManager DeprecationManager;
/*********
** Events
*********/
/// <summary>Raised after the player warps to a new level of the mine.</summary>
public static event EventHandler<EventArgsMineLevelChanged> MineLevelChanged
{
add
{
MineEvents.DeprecationManager.WarnForOldEvents();
MineEvents.EventManager.Legacy_MineLevelChanged.Add(value);
}
remove => MineEvents.EventManager.Legacy_MineLevelChanged.Remove(value);
}
/*********
** Public methods
*********/
/// <summary>Initialise the events.</summary>
/// <param name="eventManager">The core event manager.</param>
/// <param name="deprecationManager">Manages deprecation warnings.</param>
internal static void Init(EventManager eventManager, DeprecationManager deprecationManager)
{
MineEvents.EventManager = eventManager;
MineEvents.DeprecationManager = deprecationManager;
}
}
}
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