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using System;
namespace StardewModdingAPI.Events
{
/// <summary>Event arguments when the player scrolls the mouse wheel.</summary>
public class MouseWheelScrolledEventArgs : EventArgs
{
/*********
** Accessors
*********/
/// <summary>The cursor position.</summary>
public ICursorPosition Position { get; }
/// <summary>The old scroll value.</summary>
public int OldValue { get; }
/// <summary>The new scroll value.</summary>
public int NewValue { get; }
/// <summary>The amount by which the scroll value changed.</summary>
public int Delta => this.NewValue - this.OldValue;
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="position">The cursor position.</param>
/// <param name="oldValue">The old scroll value.</param>
/// <param name="newValue">The new scroll value.</param>
internal MouseWheelScrolledEventArgs(ICursorPosition position, int oldValue, int newValue)
{
this.Position = position;
this.OldValue = oldValue;
this.NewValue = newValue;
}
}
}
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