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using System;
namespace StardewModdingAPI.Events
{
/// <summary>Event arguments for an <see cref="IMultiplayerEvents.PeerConnected"/> event.</summary>
public class PeerConnectedEventArgs : EventArgs
{
/*********
** Accessors
*********/
/// <summary>The peer whose metadata was received.</summary>
public IMultiplayerPeer Peer { get; }
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="peer">The peer whose metadata was received.</param>
internal PeerConnectedEventArgs(IMultiplayerPeer peer)
{
this.Peer = peer;
}
}
}
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