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#nullable disable
using System;
namespace StardewModdingAPI.Events
{
/// <summary>Event arguments for an <see cref="IMultiplayerEvents.PeerDisconnected"/> event.</summary>
public class PeerDisconnectedEventArgs : EventArgs
{
/*********
** Accessors
*********/
/// <summary>The peer who disconnected.</summary>
public IMultiplayerPeer Peer { get; }
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="peer">The peer who disconnected.</param>
internal PeerDisconnectedEventArgs(IMultiplayerPeer peer)
{
this.Peer = peer;
}
}
}
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