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path: root/src/SMAPI/Events/RenderedWorldEventArgs.cs
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#nullable disable

using System;
using Microsoft.Xna.Framework.Graphics;
using StardewValley;

namespace StardewModdingAPI.Events
{
    /// <summary>Event arguments for an <see cref="IDisplayEvents.RenderedWorld"/> event.</summary>
    public class RenderedWorldEventArgs : EventArgs
    {
        /*********
        ** Accessors
        *********/
        /// <summary>The sprite batch being drawn. Add anything you want to appear on-screen to this sprite batch.</summary>
        public SpriteBatch SpriteBatch => Game1.spriteBatch;
    }
}