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using System;
using StardewModdingAPI.Framework.Events;
namespace StardewModdingAPI.Events
{
/// <summary>Events raised before and after the player saves/loads the game.</summary>
public static class SaveEvents
{
/*********
** Properties
*********/
/// <summary>The core event manager.</summary>
private static EventManager EventManager;
/*********
** Events
*********/
/// <summary>Raised before the game creates the save file.</summary>
public static event EventHandler BeforeCreate
{
add => SaveEvents.EventManager.Legacy_BeforeCreateSave.Add(value);
remove => SaveEvents.EventManager.Legacy_BeforeCreateSave.Remove(value);
}
/// <summary>Raised after the game finishes creating the save file.</summary>
public static event EventHandler AfterCreate
{
add => SaveEvents.EventManager.Legacy_AfterCreateSave.Add(value);
remove => SaveEvents.EventManager.Legacy_AfterCreateSave.Remove(value);
}
/// <summary>Raised before the game begins writes data to the save file.</summary>
public static event EventHandler BeforeSave
{
add => SaveEvents.EventManager.Legacy_BeforeSave.Add(value);
remove => SaveEvents.EventManager.Legacy_BeforeSave.Remove(value);
}
/// <summary>Raised after the game finishes writing data to the save file.</summary>
public static event EventHandler AfterSave
{
add => SaveEvents.EventManager.Legacy_AfterSave.Add(value);
remove => SaveEvents.EventManager.Legacy_AfterSave.Remove(value);
}
/// <summary>Raised after the player loads a save slot.</summary>
public static event EventHandler AfterLoad
{
add => SaveEvents.EventManager.Legacy_AfterLoad.Add(value);
remove => SaveEvents.EventManager.Legacy_AfterLoad.Remove(value);
}
/// <summary>Raised after the game returns to the title screen.</summary>
public static event EventHandler AfterReturnToTitle
{
add => SaveEvents.EventManager.Legacy_AfterReturnToTitle.Add(value);
remove => SaveEvents.EventManager.Legacy_AfterReturnToTitle.Remove(value);
}
/*********
** Public methods
*********/
/// <summary>Initialise the events.</summary>
/// <param name="eventManager">The core event manager.</param>
internal static void Init(EventManager eventManager)
{
SaveEvents.EventManager = eventManager;
}
}
}
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