blob: aa710b44d2d493f89f62e7fde0976dd596ce0499 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
|
using System;
using StardewValley;
namespace StardewModdingAPI.Events
{
/// <summary>Event arguments for an <see cref="IGameLoopEvents.UpdateTicked"/> event.</summary>
public class UpdateTickedEventArgs : EventArgs
{
/*********
** Accessors
*********/
/// <summary>The number of ticks elapsed since the game started, including the current tick.</summary>
public uint Ticks => (uint)Game1.ticks;
/// <summary>Whether <see cref="Ticks"/> is a multiple of 60, which happens approximately once per second.</summary>
public bool IsOneSecond => Game1.ticks % 60 == 0;
/*********
** Public methods
*********/
/// <summary>Get whether <see cref="Ticks"/> is a multiple of the given <paramref name="number"/>. This is mainly useful if you want to run logic intermittently (e.g. <code>e.IsMultipleOf(30)</code> for every half-second).</summary>
/// <param name="number">The factor to check.</param>
public bool IsMultipleOf(uint number)
{
return this.Ticks % number == 0;
}
}
}
|