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using System;
using StardewValley;
namespace StardewModdingAPI.Events
{
/// <summary>Event arguments for an <see cref="IPlayerEvents.Warped"/> event.</summary>
public class WarpedEventArgs : EventArgs
{
/*********
** Accessors
*********/
/// <summary>The player who warped to a new location.</summary>
public Farmer Player { get; }
/// <summary>The player's previous location.</summary>
public GameLocation OldLocation { get; }
/// <summary>The player's current location.</summary>
public GameLocation NewLocation { get; }
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="player">The player who warped to a new location.</param>
/// <param name="oldLocation">The player's previous location.</param>
/// <param name="newLocation">The player's current location.</param>
internal WarpedEventArgs(Farmer player, GameLocation oldLocation, GameLocation newLocation)
{
this.Player = player;
this.NewLocation = newLocation;
this.OldLocation = oldLocation;
}
}
}
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