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using System;
namespace StardewModdingAPI.Framework
{
/// <summary>A command that can be submitted through the SMAPI console to interact with SMAPI.</summary>
internal class Command
{
/*********
** Accessor
*********/
/// <summary>The mod that registered the command (or <c>null</c> if registered by SMAPI).</summary>
public IModMetadata Mod { get; }
/// <summary>The command name, which the user must type to trigger it.</summary>
public string Name { get; }
/// <summary>The human-readable documentation shown when the player runs the built-in 'help' command.</summary>
public string Documentation { get; }
/// <summary>The method to invoke when the command is triggered. This method is passed the command name and arguments submitted by the user.</summary>
public Action<string, string[]> Callback { get; }
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="mod">The mod that registered the command (or <c>null</c> if registered by SMAPI).</param>
/// <param name="name">The command name, which the user must type to trigger it.</param>
/// <param name="documentation">The human-readable documentation shown when the player runs the built-in 'help' command.</param>
/// <param name="callback">The method to invoke when the command is triggered. This method is passed the command name and arguments submitted by the user.</param>
public Command(IModMetadata mod, string name, string documentation, Action<string, string[]> callback)
{
this.Mod = mod;
this.Name = name;
this.Documentation = documentation;
this.Callback = callback;
}
}
}
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