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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using StardewModdingAPI.Framework.Commands;
namespace StardewModdingAPI.Framework
{
/// <summary>Manages console commands.</summary>
internal class CommandManager
{
/*********
** Fields
*********/
/// <summary>The commands registered with SMAPI.</summary>
private readonly IDictionary<string, Command> Commands = new Dictionary<string, Command>(StringComparer.OrdinalIgnoreCase);
/// <summary>Writes messages to the console.</summary>
private readonly IMonitor Monitor;
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="monitor">Writes messages to the console.</param>
public CommandManager(IMonitor monitor)
{
this.Monitor = monitor;
}
/// <summary>Add a console command.</summary>
/// <param name="mod">The mod adding the command (or <c>null</c> for a SMAPI command).</param>
/// <param name="name">The command name, which the user must type to trigger it.</param>
/// <param name="documentation">The human-readable documentation shown when the player runs the built-in 'help' command.</param>
/// <param name="callback">The method to invoke when the command is triggered. This method is passed the command name and arguments submitted by the user.</param>
/// <param name="allowNullCallback">Whether to allow a null <paramref name="callback"/> argument; this should only used for backwards compatibility.</param>
/// <exception cref="ArgumentNullException">The <paramref name="name"/> or <paramref name="callback"/> is null or empty.</exception>
/// <exception cref="FormatException">The <paramref name="name"/> is not a valid format.</exception>
/// <exception cref="ArgumentException">There's already a command with that name.</exception>
public CommandManager Add(IModMetadata mod, string name, string documentation, Action<string, string[]> callback, bool allowNullCallback = false)
{
name = this.GetNormalizedName(name);
// validate format
if (string.IsNullOrWhiteSpace(name))
throw new ArgumentNullException(nameof(name), "Can't register a command with no name.");
if (name.Any(char.IsWhiteSpace))
throw new FormatException($"Can't register the '{name}' command because the name can't contain whitespace.");
if (callback == null && !allowNullCallback)
throw new ArgumentNullException(nameof(callback), $"Can't register the '{name}' command because without a callback.");
// ensure uniqueness
if (this.Commands.ContainsKey(name))
throw new ArgumentException(nameof(callback), $"Can't register the '{name}' command because there's already a command with that name.");
// add command
this.Commands.Add(name, new Command(mod, name, documentation, callback));
return this;
}
/// <summary>Add a console command.</summary>
/// <param name="command">the SMAPI console command to add.</param>
/// <param name="monitor">Writes messages to the console.</param>
/// <exception cref="ArgumentException">There's already a command with that name.</exception>
public CommandManager Add(IInternalCommand command, IMonitor monitor)
{
return this.Add(null, command.Name, command.Description, (_, args) => command.HandleCommand(args, monitor));
}
/// <summary>Get a command by its unique name.</summary>
/// <param name="name">The command name.</param>
/// <returns>Returns the matching command, or <c>null</c> if not found.</returns>
public Command Get(string name)
{
name = this.GetNormalizedName(name);
this.Commands.TryGetValue(name, out Command command);
return command;
}
/// <summary>Get all registered commands.</summary>
public IEnumerable<Command> GetAll()
{
return this.Commands
.Values
.OrderBy(p => p.Name);
}
/// <summary>Try to parse a raw line of user input into an executable command.</summary>
/// <param name="input">The raw user input.</param>
/// <param name="name">The parsed command name.</param>
/// <param name="args">The parsed command arguments.</param>
/// <param name="command">The command which can handle the input.</param>
/// <param name="screenId">The screen ID on which to run the command.</param>
/// <returns>Returns true if the input was successfully parsed and matched to a command; else false.</returns>
public bool TryParse(string input, out string name, out string[] args, out Command command, out int screenId)
{
// ignore if blank
if (string.IsNullOrWhiteSpace(input))
{
name = null;
args = null;
command = null;
screenId = 0;
return false;
}
// parse input
args = this.ParseArgs(input);
name = this.GetNormalizedName(args[0]);
args = args.Skip(1).ToArray();
// get screen ID argument
screenId = 0;
for (int i = 0; i < args.Length; i++)
{
// consume arg & set screen ID
if (this.TryParseScreenId(args[i], out int rawScreenId, out string error))
{
args = args.Take(i).Concat(args.Skip(i + 1)).ToArray();
screenId = rawScreenId;
continue;
}
// invalid screen arg
if (error != null)
{
this.Monitor.Log(error, LogLevel.Error);
command = null;
return false;
}
}
// get command
return this.Commands.TryGetValue(name, out command);
}
/// <summary>Trigger a command.</summary>
/// <param name="name">The command name.</param>
/// <param name="arguments">The command arguments.</param>
/// <returns>Returns whether a matching command was triggered.</returns>
public bool Trigger(string name, string[] arguments)
{
// get normalized name
name = this.GetNormalizedName(name);
if (name == null)
return false;
// get command
if (this.Commands.TryGetValue(name, out Command command))
{
command.Callback.Invoke(name, arguments);
return true;
}
return false;
}
/*********
** Private methods
*********/
/// <summary>Parse a string into command arguments.</summary>
/// <param name="input">The string to parse.</param>
private string[] ParseArgs(string input)
{
bool inQuotes = false;
IList<string> args = new List<string>();
StringBuilder currentArg = new();
foreach (char ch in input)
{
if (ch == '"')
inQuotes = !inQuotes;
else if (!inQuotes && char.IsWhiteSpace(ch))
{
args.Add(currentArg.ToString());
currentArg.Clear();
}
else
currentArg.Append(ch);
}
args.Add(currentArg.ToString());
return args.Where(item => !string.IsNullOrWhiteSpace(item)).ToArray();
}
/// <summary>Try to parse a 'screen=X' command argument, which specifies the screen that should receive the command.</summary>
/// <param name="arg">The raw argument to parse.</param>
/// <param name="screen">The parsed screen ID, if any.</param>
/// <param name="error">The error which indicates an invalid screen ID, if applicable.</param>
/// <returns>Returns whether the screen ID was parsed successfully.</returns>
private bool TryParseScreenId(string arg, out int screen, out string error)
{
screen = -1;
error = null;
// skip non-screen arg
if (!arg.StartsWith("screen="))
return false;
// get screen ID
string rawScreen = arg.Substring("screen=".Length);
if (!int.TryParse(rawScreen, out screen))
{
error = $"invalid screen ID format: {rawScreen}";
return false;
}
// validate ID
if (!Context.HasScreenId(screen))
{
error = $"there's no active screen with ID {screen}. Active screen IDs: {string.Join(", ", Context.ActiveScreenIds)}.";
return false;
}
return true;
}
/// <summary>Get a normalized command name.</summary>
/// <param name="name">The command name.</param>
private string GetNormalizedName(string name)
{
name = name?.Trim().ToLower();
return !string.IsNullOrWhiteSpace(name)
? name
: null;
}
}
}
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