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using System;
namespace StardewModdingAPI.Framework.Commands
{
/// <summary>The 'reload_i18n' SMAPI console command.</summary>
internal class ReloadI18nCommand : IInternalCommand
{
/*********
** Fields
*********/
/// <summary>Reload translations for all mods.</summary>
private readonly Action ReloadTranslations;
/*********
** Accessors
*********/
/// <summary>The command name, which the user must type to trigger it.</summary>
public string Name { get; } = "reload_i18n";
/// <summary>The human-readable documentation shown when the player runs the built-in 'help' command.</summary>
public string Description { get; } = "Reloads translation files for all mods.\n\nUsage: reload_i18n";
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="reloadTranslations">Reload translations for all mods..</param>
public ReloadI18nCommand(Action reloadTranslations)
{
this.ReloadTranslations = reloadTranslations;
}
/// <summary>Handle the console command when it's entered by the user.</summary>
/// <param name="args">The command arguments.</param>
/// <param name="monitor">Writes messages to the console.</param>
public void HandleCommand(string[] args, IMonitor monitor)
{
this.ReloadTranslations();
monitor.Log("Reloaded translation files for all mods. This only affects new translations the mods fetch; if they cached some text, it may not be updated.", LogLevel.Info);
}
}
}
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