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path: root/src/SMAPI/Framework/Content/AssetData.cs
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using System;

namespace StardewModdingAPI.Framework.Content
{
    /// <summary>Base implementation for a content helper which encapsulates access and changes to content being read from a data file.</summary>
    /// <typeparam name="TValue">The interface value type.</typeparam>
    internal class AssetData<TValue> : AssetInfo, IAssetData<TValue>
        where TValue : notnull
    {
        /*********
        ** Fields
        *********/
        /// <summary>A callback to invoke when the data is replaced (if any).</summary>
        private readonly Action<TValue>? OnDataReplaced;


        /*********
        ** Accessors
        *********/
        /// <inheritdoc />
        public TValue Data { get; protected set; }


        /*********
        ** Public methods
        *********/
        /// <summary>Construct an instance.</summary>
        /// <param name="locale">The content's locale code, if the content is localized.</param>
        /// <param name="assetName">The asset name being read.</param>
        /// <param name="data">The content data being read.</param>
        /// <param name="getNormalizedPath">Normalizes an asset key to match the cache key.</param>
        /// <param name="onDataReplaced">A callback to invoke when the data is replaced (if any).</param>
        public AssetData(string? locale, IAssetName assetName, TValue data, Func<string, string> getNormalizedPath, Action<TValue>? onDataReplaced)
            : base(locale, assetName, data.GetType(), getNormalizedPath)
        {
            this.Data = data;
            this.OnDataReplaced = onDataReplaced;
        }

        /// <inheritdoc />
        public void ReplaceWith(TValue value)
        {
            if (value == null)
                throw new ArgumentNullException(nameof(value), "Can't set a loaded asset to a null value.");
            if (!this.DataType.IsInstanceOfType(value))
                throw new InvalidCastException($"Can't replace loaded asset of type {this.GetFriendlyTypeName(this.DataType)} with value of type {this.GetFriendlyTypeName(value.GetType())}. The new type must be compatible to prevent game errors.");

            this.Data = value;
            this.OnDataReplaced?.Invoke(value);
        }
    }
}