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using System;
using System.Diagnostics.CodeAnalysis;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using StardewValley;
namespace StardewModdingAPI.Framework.Content
{
/// <summary>Encapsulates access and changes to image content being read from a data file.</summary>
internal class AssetDataForImage : AssetData<Texture2D>, IAssetDataForImage
{
/*********
** Fields
*********/
/// <summary>The minimum value to consider non-transparent.</summary>
/// <remarks>On Linux/macOS, fully transparent pixels may have an alpha up to 4 for some reason.</remarks>
private const byte MinOpacity = 5;
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="locale">The content's locale code, if the content is localized.</param>
/// <param name="assetName">The asset name being read.</param>
/// <param name="data">The content data being read.</param>
/// <param name="getNormalizedPath">Normalizes an asset key to match the cache key.</param>
/// <param name="onDataReplaced">A callback to invoke when the data is replaced (if any).</param>
public AssetDataForImage(string? locale, IAssetName assetName, Texture2D data, Func<string, string> getNormalizedPath, Action<Texture2D> onDataReplaced)
: base(locale, assetName, data, getNormalizedPath, onDataReplaced) { }
/// <inheritdoc />
public void PatchImage(IRawTextureData source, Rectangle? sourceArea = null, Rectangle? targetArea = null, PatchMode patchMode = PatchMode.Replace)
{
this.GetPatchBounds(ref sourceArea, ref targetArea, source.Width, source.Height);
// validate source data
if (source == null)
throw new ArgumentNullException(nameof(source), "Can't patch from null source data.");
// get the pixels for the source area
Color[] sourceData;
{
int areaX = sourceArea.Value.X;
int areaY = sourceArea.Value.Y;
int areaWidth = sourceArea.Value.Width;
int areaHeight = sourceArea.Value.Height;
if (areaX == 0 && areaY == 0 && areaWidth == source.Width && areaHeight == source.Height)
sourceData = source.Data;
else
{
sourceData = new Color[areaWidth * areaHeight];
int i = 0;
for (int y = areaY, maxY = areaY + areaHeight - 1; y <= maxY; y++)
{
for (int x = areaX, maxX = areaX + areaWidth - 1; x <= maxX; x++)
{
int targetIndex = (y * source.Width) + x;
sourceData[i++] = source.Data[targetIndex];
}
}
}
}
// apply
this.PatchImageImpl(sourceData, source.Width, source.Height, sourceArea.Value, targetArea.Value, patchMode);
}
/// <inheritdoc />
public void PatchImage(Texture2D source, Rectangle? sourceArea = null, Rectangle? targetArea = null, PatchMode patchMode = PatchMode.Replace)
{
this.GetPatchBounds(ref sourceArea, ref targetArea, source.Width, source.Height);
// validate source texture
if (source == null)
throw new ArgumentNullException(nameof(source), "Can't patch from a null source texture.");
if (!source.Bounds.Contains(sourceArea.Value))
throw new ArgumentOutOfRangeException(nameof(sourceArea), "The source area is outside the bounds of the source texture.");
// get source data
int pixelCount = sourceArea.Value.Width * sourceArea.Value.Height;
Color[] sourceData = GC.AllocateUninitializedArray<Color>(pixelCount);
source.GetData(0, sourceArea, sourceData, 0, pixelCount);
// apply
this.PatchImageImpl(sourceData, source.Width, source.Height, sourceArea.Value, targetArea.Value, patchMode);
}
/// <inheritdoc />
public bool ExtendImage(int minWidth, int minHeight)
{
if (this.Data.Width >= minWidth && this.Data.Height >= minHeight)
return false;
Texture2D original = this.Data;
Texture2D texture = new(Game1.graphics.GraphicsDevice, Math.Max(original.Width, minWidth), Math.Max(original.Height, minHeight));
this.ReplaceWith(texture);
this.PatchImage(original);
return true;
}
/*********
** Private methods
*********/
/// <summary>Get the bounds for an image patch.</summary>
/// <param name="sourceArea">The source area to set if needed.</param>
/// <param name="targetArea">The target area to set if needed.</param>
/// <param name="sourceWidth">The width of the full source image.</param>
/// <param name="sourceHeight">The height of the full source image.</param>
private void GetPatchBounds([NotNull] ref Rectangle? sourceArea, [NotNull] ref Rectangle? targetArea, int sourceWidth, int sourceHeight)
{
sourceArea ??= new Rectangle(0, 0, sourceWidth, sourceHeight);
targetArea ??= new Rectangle(0, 0, Math.Min(sourceArea.Value.Width, this.Data.Width), Math.Min(sourceArea.Value.Height, this.Data.Height));
}
/// <summary>Overwrite part of the image.</summary>
/// <param name="sourceData">The image data to patch into the content.</param>
/// <param name="sourceWidth">The pixel width of the source image.</param>
/// <param name="sourceHeight">The pixel height of the source image.</param>
/// <param name="sourceArea">The part of the <paramref name="sourceData"/> to copy (or <c>null</c> to take the whole texture). This must be within the bounds of the <paramref name="sourceData"/> texture.</param>
/// <param name="targetArea">The part of the content to patch (or <c>null</c> to patch the whole texture). The original content within this area will be erased. This must be within the bounds of the existing spritesheet.</param>
/// <param name="patchMode">Indicates how an image should be patched.</param>
/// <exception cref="ArgumentNullException">One of the arguments is null.</exception>
/// <exception cref="ArgumentOutOfRangeException">The <paramref name="targetArea"/> is outside the bounds of the spritesheet.</exception>
/// <exception cref="InvalidOperationException">The content being read isn't an image.</exception>
private void PatchImageImpl(Color[] sourceData, int sourceWidth, int sourceHeight, Rectangle sourceArea, Rectangle targetArea, PatchMode patchMode)
{
// get texture
Texture2D target = this.Data;
int pixelCount = sourceArea.Width * sourceArea.Height;
// validate
if (sourceArea.X < 0 || sourceArea.Y < 0 || sourceArea.Right > sourceWidth || sourceArea.Bottom > sourceHeight)
throw new ArgumentOutOfRangeException(nameof(sourceArea), "The source area is outside the bounds of the source texture.");
if (!target.Bounds.Contains(targetArea))
throw new ArgumentOutOfRangeException(nameof(targetArea), "The target area is outside the bounds of the target texture.");
if (sourceArea.Size != targetArea.Size)
throw new InvalidOperationException("The source and target areas must be the same size.");
// merge data
if (patchMode == PatchMode.Overlay)
{
// get target data
Color[] mergedData = GC.AllocateUninitializedArray<Color>(pixelCount);
target.GetData(0, targetArea, mergedData, 0, pixelCount);
// merge pixels
for (int i = 0; i < pixelCount; i++)
{
Color above = sourceData[i];
Color below = mergedData[i];
// shortcut transparency
if (above.A < MinOpacity)
continue;
if (below.A < MinOpacity)
mergedData[i] = above;
// merge pixels
else
{
// This performs a conventional alpha blend for the pixels, which are already
// premultiplied by the content pipeline. The formula is derived from
// https://blogs.msdn.microsoft.com/shawnhar/2009/11/06/premultiplied-alpha/.
float alphaBelow = 1 - (above.A / 255f);
mergedData[i] = new Color(
r: (int)(above.R + (below.R * alphaBelow)),
g: (int)(above.G + (below.G * alphaBelow)),
b: (int)(above.B + (below.B * alphaBelow)),
alpha: Math.Max(above.A, below.A)
);
}
}
target.SetData(0, targetArea, mergedData, 0, pixelCount);
}
else
target.SetData(0, targetArea, sourceData, 0, pixelCount);
}
}
}
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