1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
|
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using StardewModdingAPI.Toolkit.Utilities;
using xTile;
using xTile.Layers;
using xTile.Tiles;
namespace StardewModdingAPI.Framework.Content
{
/// <summary>Encapsulates access and changes to image content being read from a data file.</summary>
internal class AssetDataForMap : AssetData<Map>, IAssetDataForMap
{
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="locale">The content's locale code, if the content is localized.</param>
/// <param name="assetName">The normalized asset name being read.</param>
/// <param name="data">The content data being read.</param>
/// <param name="getNormalizedPath">Normalizes an asset key to match the cache key.</param>
/// <param name="onDataReplaced">A callback to invoke when the data is replaced (if any).</param>
public AssetDataForMap(string locale, string assetName, Map data, Func<string, string> getNormalizedPath, Action<Map> onDataReplaced)
: base(locale, assetName, data, getNormalizedPath, onDataReplaced) { }
/// <summary>Copy layers, tiles, and tilesheets from another map onto the asset.</summary>
/// <param name="source">The map from which to copy.</param>
/// <param name="sourceArea">The tile area within the source map to copy, or <c>null</c> for the entire source map size. This must be within the bounds of the <paramref name="source"/> map.</param>
/// <param name="targetArea">The tile area within the target map to overwrite, or <c>null</c> to patch the whole map. The original content within this area will be erased. This must be within the bounds of the existing map.</param>
/// <remarks>Derived from <see cref="StardewValley.GameLocation.ApplyMapOverride"/> with a few changes:
/// - can be applied directly to the maps when loading, before the location is created;
/// - added support for source/target areas;
/// - added disambiguation if source has a modified version of the same tilesheet, instead of copying tiles into the target tilesheet;
/// - changed to always overwrite tiles within the target area (to avoid edge cases where some tiles are only partly applied);
/// - fixed copying tilesheets (avoid "The specified TileSheet was not created for use with this map" error);
/// - fixed tilesheets not added at the end (via z_ prefix), which can cause crashes in game code which depends on hardcoded tilesheet indexes;
/// - fixed issue where different tilesheets are linked by ID.
/// </remarks>
public void PatchMap(Map source, Rectangle? sourceArea = null, Rectangle? targetArea = null)
{
var target = this.Data;
// get areas
{
Rectangle sourceBounds = this.GetMapArea(source);
Rectangle targetBounds = this.GetMapArea(target);
sourceArea ??= new Rectangle(0, 0, sourceBounds.Width, sourceBounds.Height);
targetArea ??= new Rectangle(0, 0, Math.Min(sourceArea.Value.Width, targetBounds.Width), Math.Min(sourceArea.Value.Height, targetBounds.Height));
// validate
if (sourceArea.Value.X < 0 || sourceArea.Value.Y < 0 || sourceArea.Value.Right > sourceBounds.Width || sourceArea.Value.Bottom > sourceBounds.Height)
throw new ArgumentOutOfRangeException(nameof(sourceArea), $"The source area ({sourceArea}) is outside the bounds of the source map ({sourceBounds}).");
if (targetArea.Value.X < 0 || targetArea.Value.Y < 0 || targetArea.Value.Right > targetBounds.Width || targetArea.Value.Bottom > targetBounds.Height)
throw new ArgumentOutOfRangeException(nameof(targetArea), $"The target area ({targetArea}) is outside the bounds of the target map ({targetBounds}).");
if (sourceArea.Value.Width != targetArea.Value.Width || sourceArea.Value.Height != targetArea.Value.Height)
throw new InvalidOperationException($"The source area ({sourceArea}) and target area ({targetArea}) must be the same size.");
}
// apply tilesheets
IDictionary<TileSheet, TileSheet> tilesheetMap = new Dictionary<TileSheet, TileSheet>();
foreach (TileSheet sourceSheet in source.TileSheets)
{
// copy tilesheets
TileSheet targetSheet = target.GetTileSheet(sourceSheet.Id);
if (targetSheet == null || this.NormalizeTilesheetPathForComparison(targetSheet.ImageSource) != this.NormalizeTilesheetPathForComparison(sourceSheet.ImageSource))
{
// change ID if needed so new tilesheets are added after vanilla ones (to avoid errors in hardcoded game logic)
string id = sourceSheet.Id;
if (!id.StartsWith("z_", StringComparison.InvariantCultureIgnoreCase))
id = $"z_{id}";
// change ID if it conflicts with an existing tilesheet
if (target.GetTileSheet(id) != null)
{
int disambiguator = Enumerable.Range(2, int.MaxValue - 1).First(p => target.GetTileSheet($"{id}_{p}") == null);
id = $"{id}_{disambiguator}";
}
// add tilesheet
targetSheet = new TileSheet(id, target, sourceSheet.ImageSource, sourceSheet.SheetSize, sourceSheet.TileSize);
for (int i = 0, tileCount = sourceSheet.TileCount; i < tileCount; ++i)
targetSheet.TileIndexProperties[i].CopyFrom(sourceSheet.TileIndexProperties[i]);
target.AddTileSheet(targetSheet);
}
tilesheetMap[sourceSheet] = targetSheet;
}
// get layer map
IDictionary<Layer, Layer> layerMap = source.Layers.ToDictionary(p => p, p => target.GetLayer(p.Id));
// apply tiles
for (int x = 0; x < sourceArea.Value.Width; x++)
{
for (int y = 0; y < sourceArea.Value.Height; y++)
{
// calculate tile positions
Point sourcePos = new Point(sourceArea.Value.X + x, sourceArea.Value.Y + y);
Point targetPos = new Point(targetArea.Value.X + x, targetArea.Value.Y + y);
// merge layers
foreach (Layer sourceLayer in source.Layers)
{
// get layer
Layer targetLayer = layerMap[sourceLayer];
if (targetLayer == null)
{
target.AddLayer(targetLayer = new Layer(sourceLayer.Id, target, target.Layers[0].LayerSize, Layer.m_tileSize));
layerMap[sourceLayer] = target.GetLayer(sourceLayer.Id);
}
// copy layer properties
targetLayer.Properties.CopyFrom(sourceLayer.Properties);
// copy tiles
Tile sourceTile = sourceLayer.Tiles[sourcePos.X, sourcePos.Y];
Tile targetTile;
switch (sourceTile)
{
case StaticTile _:
targetTile = new StaticTile(targetLayer, tilesheetMap[sourceTile.TileSheet], sourceTile.BlendMode, sourceTile.TileIndex);
break;
case AnimatedTile animatedTile:
{
StaticTile[] tileFrames = new StaticTile[animatedTile.TileFrames.Length];
for (int frame = 0; frame < animatedTile.TileFrames.Length; ++frame)
{
StaticTile frameTile = animatedTile.TileFrames[frame];
tileFrames[frame] = new StaticTile(targetLayer, tilesheetMap[frameTile.TileSheet], frameTile.BlendMode, frameTile.TileIndex);
}
targetTile = new AnimatedTile(targetLayer, tileFrames, animatedTile.FrameInterval);
}
break;
default: // null or unhandled type
targetTile = null;
break;
}
targetTile?.Properties.CopyFrom(sourceTile.Properties);
targetLayer.Tiles[targetPos.X, targetPos.Y] = targetTile;
}
}
}
}
/*********
** Private methods
*********/
/// <summary>Normalize a map tilesheet path for comparison. This value should *not* be used as the actual tilesheet path.</summary>
/// <param name="path">The path to normalize.</param>
private string NormalizeTilesheetPathForComparison(string path)
{
if (string.IsNullOrWhiteSpace(path))
return string.Empty;
path = PathUtilities.NormalizePathSeparators(path.Trim());
if (path.StartsWith($"Maps{PathUtilities.PreferredPathSeparator}", StringComparison.OrdinalIgnoreCase))
path = path.Substring($"Maps{PathUtilities.PreferredPathSeparator}".Length);
if (path.EndsWith(".png", StringComparison.OrdinalIgnoreCase))
path = path.Substring(0, path.Length - 4);
return path;
}
/// <summary>Get a rectangle which encompasses all layers for a map.</summary>
/// <param name="map">The map to check.</param>
private Rectangle GetMapArea(Map map)
{
// get max map size
int maxWidth = 0;
int maxHeight = 0;
foreach (Layer layer in map.Layers)
{
if (layer.LayerWidth > maxWidth)
maxWidth = layer.LayerWidth;
if (layer.LayerHeight > maxHeight)
maxHeight = layer.LayerHeight;
}
return new Rectangle(0, 0, maxWidth, maxHeight);
}
}
}
|