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path: root/src/SMAPI/Framework/Content/AssetInfo.cs
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using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework.Graphics;

namespace StardewModdingAPI.Framework.Content
{
    internal class AssetInfo : IAssetInfo
    {
        /*********
        ** Fields
        *********/
        /// <summary>Normalizes an asset key to match the cache key.</summary>
        protected readonly Func<string, string> GetNormalizedPath;


        /*********
        ** Accessors
        *********/
        /// <inheritdoc />
        public string Locale { get; }

        /// <inheritdoc />
        public IAssetName Name { get; }

        /// <inheritdoc />
        [Obsolete($"Use {nameof(Name)} instead.")]
        public string AssetName => this.Name.Name;

        /// <inheritdoc />
        public Type DataType { get; }


        /*********
        ** Public methods
        *********/
        /// <summary>Construct an instance.</summary>
        /// <param name="locale">The content's locale code, if the content is localized.</param>
        /// <param name="assetName">The asset name being read.</param>
        /// <param name="type">The content type being read.</param>
        /// <param name="getNormalizedPath">Normalizes an asset key to match the cache key.</param>
        public AssetInfo(string locale, IAssetName assetName, Type type, Func<string, string> getNormalizedPath)
        {
            this.Locale = locale;
            this.Name = assetName;
            this.DataType = type;
            this.GetNormalizedPath = getNormalizedPath;
        }

        /// <inheritdoc />
        [Obsolete($"Use {nameof(Name)}.{nameof(IAssetName.IsEquivalentTo)} instead.")]
        public bool AssetNameEquals(string path)
        {
            return this.Name.IsEquivalentTo(path);
        }


        /*********
        ** Protected methods
        *********/
        /// <summary>Get a human-readable type name.</summary>
        /// <param name="type">The type to name.</param>
        protected string GetFriendlyTypeName(Type type)
        {
            // dictionary
            if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(Dictionary<,>))
            {
                Type[] genericArgs = type.GetGenericArguments();
                return $"Dictionary<{this.GetFriendlyTypeName(genericArgs[0])}, {this.GetFriendlyTypeName(genericArgs[1])}>";
            }

            // texture
            if (type == typeof(Texture2D))
                return type.Name;

            // native type
            if (type == typeof(int))
                return "int";
            if (type == typeof(string))
                return "string";

            // default
            return type.FullName;
        }
    }
}