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using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework.Graphics;
#if SMAPI_DEPRECATED
using StardewModdingAPI.Framework.Deprecations;
#endif
namespace StardewModdingAPI.Framework.Content
{
internal class AssetInfo : IAssetInfo
{
/*********
** Fields
*********/
/// <summary>Normalizes an asset key to match the cache key.</summary>
protected readonly Func<string, string> GetNormalizedPath;
/// <summary>The backing field for <see cref="NameWithoutLocale"/>.</summary>
private IAssetName? NameWithoutLocaleImpl;
/*********
** Accessors
*********/
/// <inheritdoc />
public string? Locale { get; }
/// <inheritdoc />
public IAssetName Name { get; }
/// <inheritdoc />
public IAssetName NameWithoutLocale => this.NameWithoutLocaleImpl ??= this.Name.GetBaseAssetName();
/// <inheritdoc />
public Type DataType { get; }
#if SMAPI_DEPRECATED
/// <inheritdoc />
[Obsolete($"Use {nameof(AssetInfo.Name)} or {nameof(AssetInfo.NameWithoutLocale)} instead. This property will be removed in SMAPI 4.0.0.")]
public string AssetName
{
get
{
SCore.DeprecationManager.Warn(
source: null,
nounPhrase: $"{nameof(IAssetInfo)}.{nameof(IAssetInfo.AssetName)}",
version: "3.14.0",
severity: DeprecationLevel.Notice,
unlessStackIncludes: new[]
{
$"{typeof(AssetInterceptorChange).FullName}.{nameof(AssetInterceptorChange.CanIntercept)}",
$"{typeof(ContentCoordinator).FullName}.{nameof(ContentCoordinator.GetAssetOperations)}"
}
);
return this.NameWithoutLocale.Name;
}
}
#endif
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="locale">The content's locale code, if the content is localized.</param>
/// <param name="assetName">The asset name being read.</param>
/// <param name="type">The content type being read.</param>
/// <param name="getNormalizedPath">Normalizes an asset key to match the cache key.</param>
public AssetInfo(string? locale, IAssetName assetName, Type type, Func<string, string> getNormalizedPath)
{
this.Locale = locale;
this.Name = assetName;
this.DataType = type;
this.GetNormalizedPath = getNormalizedPath;
}
#if SMAPI_DEPRECATED
/// <inheritdoc />
[Obsolete($"Use {nameof(Name)}.{nameof(IAssetName.IsEquivalentTo)} or {nameof(AssetInfo.NameWithoutLocale)}.{nameof(IAssetName.IsEquivalentTo)} instead. This method will be removed in SMAPI 4.0.0.")]
public bool AssetNameEquals(string path)
{
SCore.DeprecationManager.Warn(
source: null,
nounPhrase: $"{nameof(IAssetInfo)}.{nameof(IAssetInfo.AssetNameEquals)}",
version: "3.14.0",
severity: DeprecationLevel.Notice,
unlessStackIncludes: new[]
{
$"{typeof(AssetInterceptorChange).FullName}.{nameof(AssetInterceptorChange.CanIntercept)}",
$"{typeof(ContentCoordinator).FullName}.{nameof(ContentCoordinator.GetAssetOperations)}"
}
);
return this.NameWithoutLocale.IsEquivalentTo(path);
}
#endif
/*********
** Protected methods
*********/
/// <summary>Get a human-readable type name.</summary>
/// <param name="type">The type to name.</param>
protected string GetFriendlyTypeName(Type type)
{
// dictionary
if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(Dictionary<,>))
{
Type[] genericArgs = type.GetGenericArguments();
return $"Dictionary<{this.GetFriendlyTypeName(genericArgs[0])}, {this.GetFriendlyTypeName(genericArgs[1])}>";
}
// texture
if (type == typeof(Texture2D))
return type.Name;
// native type
if (type == typeof(int))
return "int";
if (type == typeof(string))
return "string";
// default
return type.FullName!;
}
}
}
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