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#nullable disable
using System;
using System.Reflection;
using StardewModdingAPI.Internal;
namespace StardewModdingAPI.Framework.Content
{
/// <summary>A wrapper for <see cref="IAssetEditor"/> and <see cref="IAssetLoader"/> for internal cache invalidation.</summary>
internal class AssetInterceptorChange
{
/*********
** Accessors
*********/
/// <summary>The mod which registered the interceptor.</summary>
public IModMetadata Mod { get; }
/// <summary>The interceptor instance.</summary>
public object Instance { get; }
/// <summary>Whether the asset interceptor was added since the last tick. Mutually exclusive with <see cref="WasRemoved"/>.</summary>
public bool WasAdded { get; }
/// <summary>Whether the asset interceptor was removed since the last tick. Mutually exclusive with <see cref="WasRemoved"/>.</summary>
public bool WasRemoved => this.WasAdded;
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="mod">The mod registering the interceptor.</param>
/// <param name="instance">The interceptor. This must be an <see cref="IAssetEditor"/> or <see cref="IAssetLoader"/> instance.</param>
/// <param name="wasAdded">Whether the asset interceptor was added since the last tick; else removed.</param>
public AssetInterceptorChange(IModMetadata mod, object instance, bool wasAdded)
{
this.Mod = mod ?? throw new ArgumentNullException(nameof(mod));
this.Instance = instance ?? throw new ArgumentNullException(nameof(instance));
this.WasAdded = wasAdded;
if (instance is not (IAssetEditor or IAssetLoader))
throw new InvalidCastException($"The provided {nameof(instance)} value must be an {nameof(IAssetEditor)} or {nameof(IAssetLoader)} instance.");
}
/// <summary>Get whether this instance can intercept the given asset.</summary>
/// <param name="asset">Basic metadata about the asset being loaded.</param>
public bool CanIntercept(IAssetInfo asset)
{
MethodInfo canIntercept = this.GetType().GetMethod(nameof(this.CanInterceptImpl), BindingFlags.Instance | BindingFlags.NonPublic);
if (canIntercept == null)
throw new InvalidOperationException($"SMAPI couldn't access the {nameof(AssetInterceptorChange)}.{nameof(this.CanInterceptImpl)} implementation.");
return (bool)canIntercept.MakeGenericMethod(asset.DataType).Invoke(this, new object[] { asset });
}
/*********
** Private methods
*********/
/// <summary>Get whether this instance can intercept the given asset.</summary>
/// <typeparam name="TAsset">The asset type.</typeparam>
/// <param name="asset">Basic metadata about the asset being loaded.</param>
private bool CanInterceptImpl<TAsset>(IAssetInfo asset)
{
// check edit
if (this.Instance is IAssetEditor editor)
{
try
{
if (editor.CanEdit<TAsset>(asset))
return true;
}
catch (Exception ex)
{
this.Mod.LogAsMod($"Mod failed when checking whether it could edit asset '{asset.Name}'. Error details:\n{ex.GetLogSummary()}", LogLevel.Error);
}
}
// check load
if (this.Instance is IAssetLoader loader)
{
try
{
if (loader.CanLoad<TAsset>(asset))
return true;
}
catch (Exception ex)
{
this.Mod.LogAsMod($"Mod failed when checking whether it could load asset '{asset.Name}'. Error details:\n{ex.GetLogSummary()}", LogLevel.Error);
}
}
return false;
}
}
}
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