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#nullable disable
namespace StardewModdingAPI.Framework.Content
{
/// <summary>A set of operations to apply to an asset for a given <see cref="IAssetEditor"/> or <see cref="IAssetLoader"/> implementation.</summary>
internal class AssetOperationGroup
{
/*********
** Accessors
*********/
/// <summary>The mod applying the changes.</summary>
public IModMetadata Mod { get; }
/// <summary>The load operations to apply.</summary>
public AssetLoadOperation[] LoadOperations { get; }
/// <summary>The edit operations to apply.</summary>
public AssetEditOperation[] EditOperations { get; }
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="mod">The mod applying the changes.</param>
/// <param name="loadOperations">The load operations to apply.</param>
/// <param name="editOperations">The edit operations to apply.</param>
public AssetOperationGroup(IModMetadata mod, AssetLoadOperation[] loadOperations, AssetEditOperation[] editOperations)
{
this.Mod = mod;
this.LoadOperations = loadOperations;
this.EditOperations = editOperations;
}
}
}
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