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using System.Collections.Generic;
namespace StardewModdingAPI.Framework.Content
{
/// <summary>A set of operations to apply to an asset.</summary>
/// <param name="LoadOperations">The load operations to apply.</param>
/// <param name="EditOperations">The edit operations to apply.</param>
internal record AssetOperationGroup(List<AssetLoadOperation> LoadOperations, List<AssetEditOperation> EditOperations);
}
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