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path: root/src/SMAPI/Framework/Content/RawTextureData.cs
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using Microsoft.Xna.Framework;

namespace StardewModdingAPI.Framework.Content
{
    /// <summary>The raw data for an image read from the filesystem.</summary>
    /// <param name="Width">The image width.</param>
    /// <param name="Height">The image height.</param>
    /// <param name="Data">The loaded image data.</param>
    internal record RawTextureData(int Width, int Height, Color[] Data) : IRawTextureData;
}