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using Microsoft.Xna.Framework;
namespace StardewModdingAPI.Framework.Content
{
/// <summary>The raw data for an image read from the filesystem.</summary>
/// <param name="Width">The image width.</param>
/// <param name="Height">The image height.</param>
/// <param name="Data">The loaded image data.</param>
internal record RawTextureData(int Width, int Height, Color[] Data) : IRawTextureData;
}
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