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using System.Diagnostics;
namespace StardewModdingAPI.Framework
{
/// <summary>A deprecation warning for a mod.</summary>
internal class DeprecationWarning
{
/*********
** Accessors
*********/
/// <summary>The affected mod.</summary>
public IModMetadata? Mod { get; }
/// <summary>Get the display name for the affected mod.</summary>
public string ModName => this.Mod?.DisplayName ?? "<unknown mod>";
/// <summary>A noun phrase describing what is deprecated.</summary>
public string NounPhrase { get; }
/// <summary>The SMAPI version which deprecated it.</summary>
public string Version { get; }
/// <summary>The deprecation level for the affected code.</summary>
public DeprecationLevel Level { get; }
/// <summary>The stack trace when the deprecation warning was raised.</summary>
public StackTrace StackTrace { get; }
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="mod">The affected mod.</param>
/// <param name="nounPhrase">A noun phrase describing what is deprecated.</param>
/// <param name="version">The SMAPI version which deprecated it.</param>
/// <param name="level">The deprecation level for the affected code.</param>
/// <param name="stackTrace">The stack trace when the deprecation warning was raised.</param>
public DeprecationWarning(IModMetadata? mod, string nounPhrase, string version, DeprecationLevel level, StackTrace stackTrace)
{
this.Mod = mod;
this.NounPhrase = nounPhrase;
this.Version = version;
this.Level = level;
this.StackTrace = stackTrace;
}
}
}
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