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using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
namespace StardewModdingAPI.Framework.Deprecations
{
/// <summary>Manages deprecation warnings.</summary>
internal class DeprecationManager
{
/*********
** Fields
*********/
/// <summary>The deprecations which have already been logged (as 'mod name::noun phrase::version').</summary>
private readonly HashSet<string> LoggedDeprecations = new(StringComparer.OrdinalIgnoreCase);
/// <summary>Encapsulates monitoring and logging for a given module.</summary>
private readonly IMonitor Monitor;
/// <summary>Tracks the installed mods.</summary>
private readonly ModRegistry ModRegistry;
/// <summary>The queued deprecation warnings to display.</summary>
private readonly IList<DeprecationWarning> QueuedWarnings = new List<DeprecationWarning>();
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="monitor">Encapsulates monitoring and logging for a given module.</param>
/// <param name="modRegistry">Tracks the installed mods.</param>
public DeprecationManager(IMonitor monitor, ModRegistry modRegistry)
{
this.Monitor = monitor;
this.ModRegistry = modRegistry;
}
/// <summary>Get a mod from its unique ID.</summary>
/// <param name="modId">The mod's unique ID.</param>
public IModMetadata? GetMod(string modId)
{
return this.ModRegistry.Get(modId);
}
/// <summary>Log a deprecation warning.</summary>
/// <param name="source">The mod which used the deprecated code, or <c>null</c> to get it heuristically. Note that getting it heuristically is very slow in some cases, and should be avoided if at all possible.</param>
/// <param name="nounPhrase">A noun phrase describing what is deprecated.</param>
/// <param name="version">The SMAPI version which deprecated it.</param>
/// <param name="severity">How deprecated the code is.</param>
/// <param name="unlessStackIncludes">A list of stack trace substrings which should suppress deprecation warnings if they appear in the stack trace.</param>
/// <param name="logStackTrace">Whether to log a stack trace showing where the deprecated code is in the mod.</param>
public void Warn(IModMetadata? source, string nounPhrase, string version, DeprecationLevel severity, string[]? unlessStackIncludes = null, bool logStackTrace = true)
{
// get heuristic source
// The call stack is usually the most reliable way to get the source if it's unknown. This is *very* slow
// though, especially before we check whether this is a duplicate warning. The initial cache check uses a
// quick heuristic method if at all possible to avoid that.
IModMetadata? heuristicSource = source;
ImmutableStackTrace? stack = null;
if (heuristicSource is null)
Context.HeuristicModsRunningCode.TryPeek(out heuristicSource);
if (heuristicSource is null)
{
stack = ImmutableStackTrace.Get(skipFrames: 1);
heuristicSource = this.ModRegistry.GetFromStack(stack.GetFrames());
}
// skip if already warned
string cacheKey = $"{heuristicSource?.Manifest.UniqueID ?? "<unknown>"}::{nounPhrase}::{version}";
if (this.LoggedDeprecations.Contains(cacheKey))
return;
this.LoggedDeprecations.Add(cacheKey);
// get more accurate source
if (stack is not null)
source ??= heuristicSource!;
else
{
stack ??= ImmutableStackTrace.Get(skipFrames: 1);
source ??= this.ModRegistry.GetFromStack(stack.GetFrames());
}
// log unless suppressed
if (!this.ShouldSuppress(stack, unlessStackIncludes))
this.QueuedWarnings.Add(new DeprecationWarning(source, nounPhrase, version, severity, stack, logStackTrace));
}
/// <summary>A placeholder method used to track deprecated code for which a separate warning will be shown.</summary>
/// <param name="version">The SMAPI version which deprecated it.</param>
/// <param name="severity">How deprecated the code is.</param>
public void PlaceholderWarn(string version, DeprecationLevel severity) { }
/// <summary>Print any queued messages.</summary>
public void PrintQueued()
{
if (!this.QueuedWarnings.Any())
return;
foreach (DeprecationWarning warning in this.QueuedWarnings.OrderBy(p => p.ModName).ThenBy(p => p.NounPhrase))
{
// build message
string message = $"{warning.ModName} uses deprecated code ({warning.NounPhrase}) and will break in the upcoming SMAPI 4.0.0.";
// get log level
LogLevel level;
switch (warning.Level)
{
case DeprecationLevel.Notice:
level = LogLevel.Trace;
break;
case DeprecationLevel.Info:
level = LogLevel.Debug;
break;
case DeprecationLevel.PendingRemoval:
level = LogLevel.Warn;
break;
default:
throw new NotSupportedException($"Unknown deprecation level '{warning.Level}'.");
}
// log message
if (level is LogLevel.Trace or LogLevel.Debug)
{
if (warning.LogStackTrace)
message += $"\n{this.GetSimplifiedStackTrace(warning.StackTrace, warning.Mod)}";
this.Monitor.Log(message, level);
}
else
{
this.Monitor.Log(message, level);
if (warning.LogStackTrace)
this.Monitor.Log(this.GetSimplifiedStackTrace(warning.StackTrace, warning.Mod), LogLevel.Debug);
}
}
this.QueuedWarnings.Clear();
}
/*********
** Private methods
*********/
/// <summary>Get whether a deprecation warning should be suppressed.</summary>
/// <param name="stack">The stack trace for which it was raised.</param>
/// <param name="unlessStackIncludes">A list of stack trace substrings which should suppress deprecation warnings if they appear in the stack trace.</param>
private bool ShouldSuppress(ImmutableStackTrace stack, string[]? unlessStackIncludes)
{
if (unlessStackIncludes?.Any() == true)
{
string stackTrace = stack.ToString();
foreach (string method in unlessStackIncludes)
{
if (stackTrace.Contains(method))
return true;
}
}
return false;
}
/// <summary>Get the simplest stack trace which shows where in the mod the deprecated code was called from.</summary>
/// <param name="stack">The stack trace.</param>
/// <param name="mod">The mod for which to show a stack trace.</param>
private string GetSimplifiedStackTrace(ImmutableStackTrace stack, IModMetadata? mod)
{
// unknown mod, show entire stack trace
if (mod == null)
return stack.ToString();
// get frame info
var frames = stack
.GetFrames()
.Select(frame => (Frame: frame, Mod: this.ModRegistry.GetFrom(frame)))
.ToArray();
var modIds = new HashSet<string>(
from frame in frames
let id = frame.Mod?.Manifest.UniqueID
where id != null
select id
);
// can't filter to the target mod
if (modIds.Count != 1 || !modIds.Contains(mod.Manifest.UniqueID))
return stack.ToString();
// get stack frames for the target mod, plus one for context
var framesStartingAtMod = frames.SkipWhile(p => p.Mod == null).ToArray();
var displayFrames = framesStartingAtMod.TakeWhile(p => p.Mod != null).ToArray();
displayFrames = displayFrames.Concat(framesStartingAtMod.Skip(displayFrames.Length).Take(1)).ToArray();
// build stack trace
StringBuilder str = new();
foreach (var frame in displayFrames)
str.Append(new StackTrace(frame.Frame));
return str.ToString().TrimEnd();
}
}
}
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