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using System;
using StardewModdingAPI.Events;
namespace StardewModdingAPI.Framework.Events
{
/// <inheritdoc cref="IDisplayEvents" />
internal class ModDisplayEvents : ModEventsBase, IDisplayEvents
{
/*********
** Accessors
*********/
/// <inheritdoc />
public event EventHandler<MenuChangedEventArgs> MenuChanged
{
add => this.EventManager.MenuChanged.Add(value, this.Mod);
remove => this.EventManager.MenuChanged.Remove(value);
}
/// <inheritdoc />
public event EventHandler<RenderingEventArgs> Rendering
{
add => this.EventManager.Rendering.Add(value, this.Mod);
remove => this.EventManager.Rendering.Remove(value);
}
/// <inheritdoc />
public event EventHandler<RenderedEventArgs> Rendered
{
add => this.EventManager.Rendered.Add(value, this.Mod);
remove => this.EventManager.Rendered.Remove(value);
}
/// <inheritdoc />
public event EventHandler<RenderingWorldEventArgs> RenderingWorld
{
add => this.EventManager.RenderingWorld.Add(value, this.Mod);
remove => this.EventManager.RenderingWorld.Remove(value);
}
/// <inheritdoc />
public event EventHandler<RenderedWorldEventArgs> RenderedWorld
{
add => this.EventManager.RenderedWorld.Add(value, this.Mod);
remove => this.EventManager.RenderedWorld.Remove(value);
}
/// <inheritdoc />
public event EventHandler<RenderingActiveMenuEventArgs> RenderingActiveMenu
{
add => this.EventManager.RenderingActiveMenu.Add(value, this.Mod);
remove => this.EventManager.RenderingActiveMenu.Remove(value);
}
/// <inheritdoc />
public event EventHandler<RenderedActiveMenuEventArgs> RenderedActiveMenu
{
add => this.EventManager.RenderedActiveMenu.Add(value, this.Mod);
remove => this.EventManager.RenderedActiveMenu.Remove(value);
}
/// <inheritdoc />
public event EventHandler<RenderingHudEventArgs> RenderingHud
{
add => this.EventManager.RenderingHud.Add(value, this.Mod);
remove => this.EventManager.RenderingHud.Remove(value);
}
/// <inheritdoc />
public event EventHandler<RenderedHudEventArgs> RenderedHud
{
add => this.EventManager.RenderedHud.Add(value, this.Mod);
remove => this.EventManager.RenderedHud.Remove(value);
}
/// <inheritdoc />
public event EventHandler<WindowResizedEventArgs> WindowResized
{
add => this.EventManager.WindowResized.Add(value, this.Mod);
remove => this.EventManager.WindowResized.Remove(value);
}
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="mod">The mod which uses this instance.</param>
/// <param name="eventManager">The underlying event manager.</param>
internal ModDisplayEvents(IModMetadata mod, EventManager eventManager)
: base(mod, eventManager) { }
}
}
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