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using StardewModdingAPI.Events;

namespace StardewModdingAPI.Framework.Events
{
    /// <inheritdoc />
    internal class ModEvents : IModEvents
    {
        /*********
        ** Accessors
        *********/
        /// <inheritdoc />
        public IContentEvents Content { get; }

        /// <inheritdoc />
        public IDisplayEvents Display { get; }

        /// <inheritdoc />
        public IGameLoopEvents GameLoop { get; }

        /// <inheritdoc />
        public IInputEvents Input { get; }

        /// <inheritdoc />
        public IMultiplayerEvents Multiplayer { get; }

        /// <inheritdoc />
        public IPlayerEvents Player { get; }

        /// <inheritdoc />
        public IWorldEvents World { get; }

        /// <inheritdoc />
        public ISpecializedEvents Specialized { get; }


        /*********
        ** Public methods
        *********/
        /// <summary>Construct an instance.</summary>
        /// <param name="mod">The mod which uses this instance.</param>
        /// <param name="eventManager">The underlying event manager.</param>
        public ModEvents(IModMetadata mod, EventManager eventManager)
        {
            this.Content = new ModContentEvents(mod, eventManager);
            this.Display = new ModDisplayEvents(mod, eventManager);
            this.GameLoop = new ModGameLoopEvents(mod, eventManager);
            this.Input = new ModInputEvents(mod, eventManager);
            this.Multiplayer = new ModMultiplayerEvents(mod, eventManager);
            this.Player = new ModPlayerEvents(mod, eventManager);
            this.World = new ModWorldEvents(mod, eventManager);
            this.Specialized = new ModSpecializedEvents(mod, eventManager);
        }
    }
}