blob: 387ea87aab516732bcb052c1f77c9cc4377b30c4 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
|
using System;
using StardewModdingAPI.Events;
namespace StardewModdingAPI.Framework.Events
{
/// <summary>Events raised when the player provides input using a controller, keyboard, or mouse.</summary>
internal class ModInputEvents : ModEventsBase, IInputEvents
{
/*********
** Accessors
*********/
/// <summary>Raised after the player presses a button on the keyboard, controller, or mouse.</summary>
public event EventHandler<InputButtonPressedArgsInput> ButtonPressed
{
add => this.EventManager.Input_ButtonPressed.Add(value);
remove => this.EventManager.Input_ButtonPressed.Remove(value);
}
/// <summary>Raised after the player releases a button on the keyboard, controller, or mouse.</summary>
public event EventHandler<InputButtonReleasedArgsInput> ButtonReleased
{
add => this.EventManager.Input_ButtonReleased.Add(value);
remove => this.EventManager.Input_ButtonReleased.Remove(value);
}
/// <summary>Raised after the player moves the in-game cursor.</summary>
public event EventHandler<InputCursorMovedArgsInput> CursorMoved
{
add => this.EventManager.Input_CursorMoved.Add(value);
remove => this.EventManager.Input_CursorMoved.Remove(value);
}
/// <summary>Raised after the player scrolls the mouse wheel.</summary>
public event EventHandler<InputMouseWheelScrolledEventArgs> MouseWheelScrolled
{
add => this.EventManager.Input_MouseWheelScrolled.Add(value);
remove => this.EventManager.Input_MouseWheelScrolled.Remove(value);
}
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="mod">The mod which uses this instance.</param>
/// <param name="eventManager">The underlying event manager.</param>
internal ModInputEvents(IModMetadata mod, EventManager eventManager)
: base(mod, eventManager) { }
}
}
|