blob: ca7cfd9694ce6eac46bb7bd716875e0bc8623679 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
|
using System;
using StardewModdingAPI.Events;
namespace StardewModdingAPI.Framework.Events
{
/// <summary>Events raised when the player data changes.</summary>
internal class ModPlayerEvents : ModEventsBase, IPlayerEvents
{
/*********
** Accessors
*********/
/// <summary>Raised after items are added or removed to a player's inventory. NOTE: this event is currently only raised for the local player.</summary>
public event EventHandler<InventoryChangedEventArgs> InventoryChanged
{
add => this.EventManager.InventoryChanged.Add(value);
remove => this.EventManager.InventoryChanged.Remove(value);
}
/// <summary>Raised after a player skill level changes. This happens as soon as they level up, not when the game notifies the player after their character goes to bed. NOTE: this event is currently only raised for the local player.</summary>
public event EventHandler<LevelChangedEventArgs> LevelChanged
{
add => this.EventManager.LevelChanged.Add(value);
remove => this.EventManager.LevelChanged.Remove(value);
}
/// <summary>Raised after a player warps to a new location. NOTE: this event is currently only raised for the local player.</summary>
public event EventHandler<WarpedEventArgs> Warped
{
add => this.EventManager.Warped.Add(value);
remove => this.EventManager.Warped.Remove(value);
}
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="mod">The mod which uses this instance.</param>
/// <param name="eventManager">The underlying event manager.</param>
internal ModPlayerEvents(IModMetadata mod, EventManager eventManager)
: base(mod, eventManager) { }
}
}
|