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using System;
using Microsoft.Xna.Framework.Content;
namespace StardewModdingAPI.Framework.Exceptions
{
/// <summary>An implementation of <see cref="ContentLoadException"/> used by SMAPI to detect whether it was thrown by SMAPI or the underlying framework.</summary>
internal class SContentLoadException : ContentLoadException
{
/*********
** Accessors
*********/
/// <summary>Why loading the asset through the content pipeline failed.</summary>
public ContentLoadErrorType ErrorType { get; }
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="errorType">Why loading the asset through the content pipeline failed.</param>
/// <param name="message">The error message.</param>
/// <param name="ex">The underlying exception, if any.</param>
public SContentLoadException(ContentLoadErrorType errorType, string message, Exception? ex = null)
: base(message, ex)
{
this.ErrorType = errorType;
}
}
}
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