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using System;
using System.Collections.Generic;
namespace StardewModdingAPI.Framework
{
/// <summary>An extension of <see cref="ISemanticVersion"/> that correctly handles non-semantic versions used by Stardew Valley.</summary>
internal class GameVersion : Toolkit.SemanticVersion
{
/*********
** Private methods
*********/
/// <summary>A mapping of game to semantic versions.</summary>
private static readonly IDictionary<string, string> VersionMap = new Dictionary<string, string>(StringComparer.OrdinalIgnoreCase)
{
["1.0"] = "1.0.0",
["1.01"] = "1.0.1",
["1.02"] = "1.0.2",
["1.03"] = "1.0.3",
["1.04"] = "1.0.4",
["1.05"] = "1.0.5",
["1.051"] = "1.0.5.1",
["1.051b"] = "1.0.5.2",
["1.06"] = "1.0.6",
["1.07"] = "1.0.7",
["1.07a"] = "1.0.7.1",
["1.08"] = "1.0.8",
["1.1"] = "1.1.0",
["1.2"] = "1.2.0",
["1.11"] = "1.1.1"
};
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="version">The game version string.</param>
public GameVersion(string version)
: base(GameVersion.GetSemanticVersionString(version), allowNonStandard: true) { }
/// <summary>Get a string representation of the version.</summary>
public override string ToString()
{
return GameVersion.GetGameVersionString(base.ToString());
}
/*********
** Private methods
*********/
/// <summary>Convert a game version string to a semantic version string.</summary>
/// <param name="gameVersion">The game version string.</param>
private static string GetSemanticVersionString(string gameVersion)
{
// mapped version
return GameVersion.VersionMap.TryGetValue(gameVersion, out string semanticVersion)
? semanticVersion
: gameVersion;
}
/// <summary>Convert a semantic version string to the equivalent game version string.</summary>
/// <param name="semanticVersion">The semantic version string.</param>
private static string GetGameVersionString(string semanticVersion)
{
foreach (var mapping in GameVersion.VersionMap)
{
if (mapping.Value.Equals(semanticVersion, StringComparison.OrdinalIgnoreCase))
return mapping.Key;
}
return semanticVersion;
}
}
}
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