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namespace StardewModdingAPI.Framework.Input
{
/// <summary>The input status for a button during an update frame.</summary>
internal enum InputStatus
{
/// <summary>The button was neither pressed, held, nor released.</summary>
None,
/// <summary>The button was pressed in this frame.</summary>
Pressed,
/// <summary>The button has been held since the last frame.</summary>
Held,
/// <summary>The button was released in this frame.</summary>
Released
}
/// <summary>Extension methods for <see cref="InputStatus"/>.</summary>
internal static class InputStatusExtensions
{
/// <summary>Whether the button was pressed or held.</summary>
/// <param name="status">The button status.</param>
public static bool IsDown(this InputStatus status)
{
return status == InputStatus.Held || status == InputStatus.Pressed;
}
}
}
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